What is paleGrass?

Lisa is tutoring Luca. She is wearing an office outfit and glasses and holding a notepad.

paleGrass is an independent studio founded in 2020 with a single focus: creating adult narrative experiences with emotional weight, cinematic atmosphere and meaningful choice.

Like many players, I searched for adult games that combined strong storytelling, grounded characters, and mature themes handled with honesty and gravity. When I couldn’t find the experience I wanted, I set out to build it myself.

Since October 2020, paleGrass has been developing Lisa: Silence In The Rain, a dark, character-driven RPG that has reached hundreds of thousands of players. The project continues to grow with new chapters, upgraded visuals, and expanding narrative routes.

paleGrass is, and continues to be, a long-term commitment to telling intimate, dramatic and impactful stories in a medium that deserves them.

An image of Damien and Tara looking at a photo on a DSLR camera, Damien is smoking a cigar.

Lisa: Silence In The Rain is an adult-themed narrative RPG about love, betrayal, lust and the consequences of every choice you make.

It blends cinematic storytelling, eroticism, drama and mature themes into a dark, emotional journey driven by your decisions.

You play as Lisa, a young college student forced into a violent world far from anything she’s ever known.
Every relationship she forms, every danger she faces and every path she takes pushes her toward one of many branching outcomes. Some tender, some devastating.

The game focuses on:

  • A character-driven story built around vulnerability, intimacy and determination

  • Meaningful choices with long-term impact on routes, scenes and relationships

  • Cinematic CGs and visual storytelling created with high-quality DAZ Studio rendering

  • Adult themes explored seriously, including violence, psychological tension, lust and moral ambiguity

  • A growing, evolving narrative that’s updated regularly

After five years of continuous development and hundreds of thousands of players, Lisa: SITR remains an extremely active project — expanding it’s world, refining it’s visuals and deepening its plot with every update.

About Lisa: SITR

A portrait shot of Lisa as she looks beyond the camera with a shy and worried look in her eye.

FAQs

  • Yes, with the exception of a two week grace period in which subscriptions gain early access.

  • Currently not. New particle systems recently added to the game work with color palettes that cause Android versions to crash. With high probability, this will be remedied in time but it is not a priority at the time of writing.

  • No. I don’t accept paid commissions for content inside or outside of the game. However, I do read all feedback, and many player ideas — both paid and unpaid — have influenced the game over time. I believe strongly in the idea that “there’s no such thing as a bad idea,” so you’re always welcome to share your thoughts. Just don’t take it personally if a suggestion doesn’t make it into the final product.

  • Yes, it’s in the works.

  • There’s no ETA on completion. The game is around 50% complete after 5 years of development so strap in.

  • As online censorship continues to increase across Western platforms, relying on third-party crowdfunding sites has become increasingly uncertain for developers who create adult-themed content. I have been permanently banned from platforms such as Patreon and Boosty without clear justification, largely because these services are dependent on payment processors (such as PayPal) that prohibit adult content.

    This creates an unstable environment for creators who comply with all legal requirements but are still removed due to policy changes outside their control. Building my own website and integrating it with a payment processor that supports lawful adult content is the only reliable way to maintain brand security and ensure I can continue producing games for the foreseeable future.

  • It’s extremely unlikely but stranger things have happened.